G2A Offers Five Most Popular Games at Rs 150
G2A.COM has launched its first-G2A Deal that offers a set of “five most popular games”
at the lowest price in India. The pack of games includes Lords of the Fallen, Syberia
1 & 2, Dirt
3,
and SUPERHOT and all these is only for 150 INR. The
objective of G2A.com behind the G2A Deal is to fetch a bunch of fantastic games
on a definite interval with a most cost-effective price tag for game lovers of
the country.
G2A Deal is brought to you by ‘G2A Direct’ which has
been created exclusively to bring great games straight from developer and
publisher at common support system for game buyers located across the globe. As
part of a rewards program for loyal customers, G2A is ensuring everyone can
enjoy fantastic game titles no matter what their budget is! G2A will
periodically release new G2A Deals and each one will be filled with a
different set of hand-selected game titles right from the game developers or
publishers themselves having no involvement of third-party sellers. The direct
deal ensures the most cost effective price for game lovers and it will be only
available at G2A.com.
About G2A:
G2A.COM Limited (commonly
referred to as G2A) is a
global digital marketplace which specializes in gaming products. It is
headquartered in Hong Kong, but has offices in various countries including
Poland, The Netherlands and China. The
site claims to have over 12 million customers, 260,000 sellers, 50,000 digital
products and 700 employees throughout all locations. The main product offering on G2A.COM
is game key codes to such platforms as Steam, Origin and Xbox. Other products found
on the marketplace include software and prepaid activation codes.
G2A.COM does not purchase or sell any digital products itself,
it delivers the platform for others to do so, acting as an intermediary by
connecting the buyer to the seller. For
frequent customers, G2A runs a subscription program called G2A Shield. Besides the marketplace, G2A has a
lineup of other products and services, including G2A Direct, a partnership
program for video game developers, and G2A Pay, an online checkout gateway. G2A
is also involved in eSports, and sponsors professional gaming teams such as Cloud9, Natus Vincere,
and Virtus Pro.
(1)Lords Of The Fallen :
Lords of the Fallen is a third-person action role-playing game containing a slow tactical approach to
close-quarters combat gameplay, with difficult enemies and locations to
overcome, while learning from their encounters. The player takes the role of
Harkyn, who, from the beginning, can be tailored towards the player's preferred
combat styles from a range of different classes, each with their own
specializations in certain weapons, armours, spells, and abilities. A class is
determined based on two major choices of three kinds of magic; brawling,
deception, and solace, followed by the second choice of three different armour
sets; warrior, rogue, and cleric. Different combinations of both choices allow
the player to choose how to play Harkyn from the start. With sets, the warrior
uses heavy yet strong armor and weapons, the rogue is much lighter and quicker,
and the cleric utilizes staffs and armour that supports spell use. Magic adds
to the variability of each class. For example, a warrior set combined with
brawling magic creates a pure warrior with high strength and vitality, while a
warrior set can also be combined with solace magic to create a paladin class
that is not as strong but can specialize in spell usage early in the game. As
the player progresses through the game and defeats enemies, experience can be
gained and spent to upgrade Harkyn's skills and unlock new spells to use in
combat.
The game is divided into acts with hubs and nonlinear gameplay progression through a main central
story, with new areas continuously opened as the player progresses while also
being allowed to return to previously completed areas. However, each new area
has multiple paths, hidden locations, and potential shortcuts and secrets to
uncover. Along the way, the player will also encounter non-player characters who offer further information, lore,
and in many cases, grant additional tasks to the player for more rewards. In
dialogue, the player can also make choices with certain characters and their
quests. The game utilizes a checkpoints system that the player must locate and
can choose to use to save, replenish consumable items, such as healing potions,
and upgrade their character.
Lords of the Fallen uses a
"risk and reward" system when it comes to upgrading Harkyn. The
amount of experience the player can gain for use can be increased through a
multiplier that builds up the longer the player mixes up combo attacks or
avoids using checkpoints and spending their experiences. If a checkpoint is
used, the multiplier will reset. If a player dies during combat, they will
appear at the last checkpoint they used but with previously defeated non-boss enemies
respawning back in the original location across the in-game world and losing
any unspent experience they have gained since they last spent any. At this
point a timer will begin, requiring the player to return to the spot they last
died in order to regain what they previously lost. However, if the timer runs
out or if the player dies again before reaching this point, the unspent
experience they had lost before will be lost for good.
(2) Syberia:
Syberia is a third-person, mouse-driven, semi-realistic/semi-surrealistic adventure game in which the
player must solve various puzzles and follow certain procedures in order for
the story line to proceed. As a pure graphical adventure game, Syberia follows the guidelines introduced by Broken
Sword.
(3) Syberia 2:
Syberia II, like its predecessor, is a third-person, mouse-driven
adventure game in which the player must solve various puzzles and follow
certain procedures in order for the linear storyline to proceed. As a pure
graphical adventure game, Syberia follows the guidelines first
introduced by LucasArts: it is impossible to die or to get stuck at any
moment in the game, which allows the user to become fully immersed in Syberia's universe without the fear of making a mistake or
the constant need to save the game.
(4)Dirt 3:
The main mode sees players earn reputation
points in various events to gain the interest of sponsors who provide them with
new vehicles. Flashbacks return from Colin McRae: Dirt 2, which can be used up to five times in any difficulty, but
cost reputation points to use. A new gymkhana mode puts
players in obstacle courses, challenging them to perform various tricks to earn
points. Featured in the game are various party modes, involving events such as
smashing wooden targets, spreading a zombie infection, and capture the flag. Other new features include a Hardcore mode which limits
players to the cockpit view with no assists, the appearance of rain and snow,
and the ability to upload replay clips directly to YouTube
(5) Superhot :
Superhot sets
the player in a minimalistic environment, taking out hostile
attackers that are trying to kill them. Weapons picked up by the player have
limited ammunition, requiring the player to rely on defeating enemies to get
more ammo, or making melee kills. Taking a single hit from an enemy bullet
kills the player, requiring them to restart the game. Though the game mechanics
are typical of most shooters, time only progresses normally when the player
moves or fires a gun, otherwise time is slowed; this is described in the game's
tagline "Time Moves Only When You Move".This gives the player the
opportunity to alter their actions as to avoid the path of bullets or to better
assess their current situation.
The game originally was a three-level prototype browser game.
In expanding to the full game, Superhot Team crafted a campaign mode across
approximately thirty levels, estimated to be as long as Portal. The
full game includes additional weapons, including explosives, melee weapons, and
improvised weapons like billiard balls that can be thrown at enemies, and
introduces computer opponents that have similar awareness as the player and can
dodge the player's bullets. One
significant change from the earlier prototype is that the player does not
automatically pick up a weapon when they pass over it but must enact a specific
control to do so, enabling the player to selectively choose and use weapons, or
grab weapons as they fall out of an opponent's hands. The full game also enables the player
to jump and as long as the jump button or key is held, the player can slow down
time to plan and perform actions, enabling aerial gunplay.
In the last portion of the campaign, the player also becomes
able to "hotswitch" into an enemy's body; this moves the player's
perspective permanently into the target, and kills the previous body. The
manoeuvre allows the player to escape projectiles that are unavoidable, but has
a cooldown timer that prevents repeated use, and
the new body also drops its weapons upon switching.
In
addition to the campaign mode, the full release of Superhot includes an "endless" mode
where the player survives as long as they can against an endless stream of
enemies. A "challenge" mode allows players to replay the campaign
mode levels but under specific restrictions or requirements, such as completing
the level within a limited amount of time or only using a specific type of
weapon. The final game also
includes a replay editor to allow users to prepare clips to share on social media websites.
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